Hey, I’m Josh! I started Gimkit as a high school project.
Games really helped me become engaged in school. That’s why iI built GImkit-to be the king of game I’d want to play in class.
Can’t wait for you to give it a try!
- Josh F.
Hi there, I’m Josh! I launched Gimkit as a school project.
Games truly helped me get involved in school. That’s why I created GImkit—to be the ultimate game I’d love to play in class.
Can’t wait for you to give it a try!
- Josh F.
Imagine a classroom buzzing with excitement, students cheering. over points earned and…
That’s just the core of Gimkit. With 10+ unique game modes and more in development, there’s always a new way to play.
Gimkit is an interactive, game-based learning platform that turns classroom quizzes into engaging experiences. Created by a high school student, Gimkit allows teachers to build or use pre-made question sets—called “kits”—and run them through different game modes where students earn virtual money by answering correctly. This money can be used to buy upgrades and power-ups, adding a strategic twist to learning. With both live and self-paced modes, Gimkit works well in any classroom setting, encouraging participation, competition, and collaboration. It’s especially popular for its fun, fast-paced gameplay and the way it transforms traditional review sessions into something students actually look forward to.
Teachers can create their own question sets or use existing ones from a shared library. Supports multiple-choice, true/false, and open-ended questions.
Includes unique modes like:
Trust No One (Among Us-style)
Each game mode brings a different twist to how quizzes are played and how students compete or collaborate.
Run games in real time with a class or assign kits for self-paced completion at home or during individual work.
Students earn in-game currency for correct answers and spend it on upgrades that affect gameplay—adding a layer of strategy and motivation.
Teachers get live results showing which questions students struggle with, helping tailor instruction.
Easy access via game codes—no accounts needed unless teachers enable specific features.
Lets students build their own games—encouraging creativity, design thinking, and ownership of learning.
For logged-in games, track student performance over time with detailed reports.
Gimkit turns learning into a game where students earn virtual cash for correct answers. The fun, competitive gameplay keeps them motivated and focused.
Students make decisions on how to spend earnings—buying power-ups, investing in bonuses—promoting critical thinking and a sense of control over their learning.
Teachers get instant insights into student understanding, helping them identify gaps quickly and personalize instruction. Students also benefit from immediate feedback.
Perfect for in-person, hybrid, or remote learning. Students can join live sessions or work independently on assigned quizzes.
No logins needed, easy to join, and adaptable to different learning styles—making it simple and inclusive for every classroom
For independent work, students can complete kits at their own pace while still enjoying the game mechanics. And with Creative Mode, students can even build their own games—perfect for projects or review days.
Students love Gimkit because it transforms learning from a traditional, sometimes boring task into an exciting, interactive experience. Here’s why Gimkit is a favorite among learners:
Gimkit turns quizzes into a game where students earn virtual money, buy power-ups, and compete against their classmates. This gamification makes studying feel less like a chore and more like fun.
Unlike regular quizzes where students wait for results, Gimkit gives instant feedback after every question. Correct answers earn in-game currency, which keeps motivation high and encourages active participation.
Gimkit offers various game modes such as team play, solo challenges, and different pacing options. This variety prevents boredom and keeps students engaged by changing how they interact with the material.
Students often enjoy the leaderboard aspect, where they can see how they rank against classmates. This healthy competition drives many to try harder and stay focused.
Gimkit’s user-friendly interface works well on computers, tablets, and smartphones, making it easy for students to join games from anywhere—whether in the classroom or at home.
Some modes let students answer questions at their own speed, giving them the chance to think through answers carefully without pressure, which is especially appreciated by learners who prefer a slower pace.
Team-based games help students work together, discuss answers, and support each other, making learning a social and collaborative experience.
The combination of visual elements, instant feedback, and interactive challenges appeals to a wide range of learning preferences, helping more students stay engaged and retain information.
Gimkit frequently adds new features, power-ups, and game options, so students don’t get tired of the same old experience. The fresh content keeps their curiosity alive.
Regular gameplay helps students practice and master subjects in a low-pressure environment, increasing their confidence before tests and exams.
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